24.04.30 Patch - Bug fixes
Note: There was a bug that made the game stuck on the Initializing Language… loading screen only on the mobile app version, even without changing the browser language. You will have to ask AS to fix the bug if it happens again since I am not in charge of the mobile app.
Known bugs (will be fixed next update):
-When an endangered Bamboom dies in Icefield 14 Mirror, the game freezes instead of giving you the game over screen.
Changelog:
-Fixed a bug that makes you stuck at “Initalizing Language…” loading screen if you set the browser language to Spanish
-Fixed an error that occurs when you use up your gadgets
-Improved the rewards of some matches in Beghouled Connect
-Fixed an issue that prevents you from changing the number of seed slots of custom levels on mobile
-Fixed some issues regarding the level One Last Act
-Slightly reduced the difficulty of Mirage 20, including one Spirit Guardian getting yeeted out of existence
-Fixed an issue that causes the haze in Mirage 20 to not retreat properly when affected by Blover
-Tall-nut’s HP has been increased to 10000 HP
-Slightly increased Pointichoke’s attack hitbox
-Fixed an issue where Zomboni can crush vases. That was not supposed to happen.
-Fixed an issue where some levels in Daily Challenge don’t work
-Fixed an issue that causes portals that spawn on top of previously existing portals to not work properly
-Added new detection code to pea projectiles. Pea projectiles no longer miss plants regardless of how much the game lags
-Fixed an issue that made Spirit Guardian’s eating hitbox bigger than it’s supposed to
-When an eating Spirit Guardian is no longer illuminated, Spirit Guardian no longer keeps eating the plant
-Added warning when not bringing counters against Spirit Guardian Zombie
-Reduced Spirit Guardian’s resistance to instant-kills
-Mirage 18: Loop portals for Peashooter Zombie conga line now last 5s longer (more reaction time, bigger penalty), one Football Zombie is yeeted out of existence
-Turning on the “Text-based cooldown” option will now show both the text-based cooldown and the visual-based cooldown
-Fixed a bug where Potato Mine does not explode under certain circumstances, severely affecting the level Gargantuan Playground
-Umbrella Leaf no longer protects the wrong area after being bounced by a tombstone
-Crystals can no longer be moved by slider tiles
-Moved the location where Bomb-shroom’s projectile is generated a bit to the right. This means he can no longer hit statues right behind him and commit suicide.
-New items added to Level Creator
-More features added to Spectate Lawn, including an Almanac button and a warning system
Get PvZ Travel (Plants vs. Zombies Travel)
PvZ Travel (Plants vs. Zombies Travel)
An online fan-made game by JiangNanGame
Status | Released |
Publisher | |
Author | AS酱 |
Genre | Strategy |
Tags | 2D, plants-vs-zombies, pvz, pvz-travel, travel |
Languages | English, Chinese, Chinese (Simplified) |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
More posts
- 24.07.21 Update - FOGGY CITY MIRROR UPDATEJul 24, 2024
- 24.07.09 Patch - Emergency bugfixJul 09, 2024
- 24.07.07 Patch - New game mode and bug fixesJul 07, 2024
- NOSTALGIC MIRAGE PART 2 UPDATE (24.03.02)Mar 02, 2024
- 24.01.11 PatchJan 11, 2024
- 24.01.09 - Minor fixesJan 09, 2024
- 24.01.08 Update - Game Polishing (again)Jan 07, 2024