25.01.27 Update - Dreamlike Extra + Level Creator update


Changelog

-Animation rendering method is now changed for iOS devices for a better experience.

-Audio (not including music) is now played with Web Audio API specifically on iOS devices to maximize performance on said devices.

-Limited the number of audio files that can be stored in memory on mobile devices and in the offline version to minimize unnecessary memory consumption.

-Revamped the save system and other inner workings of the game (which also means more bugs yay).

-Fixed a crash related to loading resources.

-Brand new Spring Festival 2025 challenge in Events.

-A major extension has arrived in Level Creator! Featuring several UI redesigns and a bunch of new features, including:

*For the first time ever, join the undead! You can now play your level on the zombie side! Eat all 5 brains to win!

*I, Zombie zombies, Gadgets, Magical Cosplayer, and Queen Beetle have been added to Level Creator.

*A brand new Events tab where you can add events such as day/night switches, heat waves, or even subtitles!

*Extra configurations for Conveyor and Raining Seeds modes.

*You can now change the music for your level.

*No Cooldown and Soaring Scores (Blood Debt on the zombies’ side) minigames have been added.

-Several minigames from Events have been moved to the newly opened Sunflower’s Dream (Dreamlike Extra)! New minigames will be added here in the future too!

-New items added to the Store, such as Valuable Mowers, Pool Cleaners, Mower Launch, Winter Melon and Cattail!

-New story and dialogues added for Mirage Part 2. Improved Mirage 10’s experience.

-You can now click Conical Flasks on the map to enter the Laboratory. Laboratory is removed from Events.

-Foggy City Mirror added to Daily Challenge.

-Implemented a fix for cloud features on Main server. Report it again cloud features still don’t work.

-Removed the stupid feature on the online level hub where levels get automatically deleted when their clear rate falls below 10%.

-No longer possible to shovel up your own brain.

-Fixed an oversight that made dead plants add 50 to your score instead of deducting 50 in Soaring Scores levels.

-Dead plants in Foggy 8 Mirror now gives 0 score and the target score is now 9000.

-Fixed several bugs related to Icefield 30’s Reward Level on mobile.

-Slightly altered portals’ hitboxes again because the hitboxes being too small interfered with certain levels like Mirage 15.

-Ice holes spawning on SOS tiles will now correctly make you lose if they kill the endangered plants.

-Bowling plants can no longer be endangered.

-Slightly increased the additional damage of Golden Thunderbeet calculated based on the number of Golden Thunderbeets on the lawn.

-Fixed certain errors with the timing of decimal waves in custom levels.

-Fixed certain errors in Foggy City Day 6.

-Slight adjustments to Mirage 14 and Mirage 18. Thief Zombies are removed from Mirage 18.

-Fixed certain issues with Foggy City Day 11.

-Sculptor Zombies now initially spawn with a fixed amount of statues (instead of RNG) in Foggy City Night 11 Mirror.

-Foggy City Day 25: The first vase spawned in Phase 3 will now always be a Gargantuar vase.

-Thief Zombie’s knockback immunity while stealing is now extended to last for his entire stealing animation.

-Fixed a visual error where Thief Zombie’s texture becomes misaligned when buttered or frozen while in water.

-Fixed a bug where Suburbian Dwarf always gives shield to only a single zombie with his second skill.

-Fixed a visual error where the final boss of Foggy City Mirror is seen targeting a single plant when he’s not supposed to.

-8-Bit Aipois now take significantly reduced damage from Foggy City Mirror final boss’ horizontal missiles instead of taking no damage.

-8-Bit Aipois now take damage from Necromancer Zombie’s lasers.

-Slightly increased Kernel-pult’s hitbox. With this change, Thief Zombie will now steal Kernel-pult when dropped right on its tile instead of ignoring it.

-A catapult plant’s projectile can no longer appear if the catapult plant died before they finished lobbing the projectile. This change does not apply to straight-shot plants.

-No longer possible to put negative numbers, numbers more than 10000 or NaN in the Spawn points box and No. of zombies box in Level Creator. To whoever put this in a custom level and exploded the game, screw you.

-Fixed certain bugs in Duel mode, including one where the Spectate Opponent’s Lawn feature does not work when HP bars setting isn’t turned on.

-Fixed an oversight that caused layering errors in several Mirage levels.

-Fixed an issue that prevents tombstones from spawning in custom Vasebreaker levels.

-Fixed an oversight that made Torchwood’s actual fire location not change when Torchwood is moved.

-Added an extra indicator for zombies linked by Spirit Guardian Zombie.

-Fixed an issue with zombies teleporting when spawning in large numbers via Escalation with traffic lights present.

-Zombies’ speed now have a max limit (when boosted by Beetle Car Zombies and traffic lights).

-Vases when broken can no longer spawn objects on tombstones in custom levels.

-Peashooter Zombie can no longer shoot after losing his head (even if he’s later healed by Necromancer Zombie) or disappearing.

-Peashooter Zombie’s peas’ ice effect (shot by chilled Peashooter Zombies) will now be canceled when ignited.

-Fixed Peashooter Zombie’s targeting order, now it’ll target 8-bit Aipoi first if it’s there.

-Fixed a visual glitch with Zomboni’s ice trail when he’s teleported to another location on the same lane.

-Fixed an error that made plants cannot be planted on tiles that used to have Fruit Baskets but later removed by Delete Tiles.

-Fixed an oversight that made Magical Icicle Zombies transform endangered plants in Level Creator.

-Fixed an error with the map scrolling during Icefield Day 11’s outro dialogue.

-Fixed an error in the screen shake during Icefield Day 12’s outro dialogue.

-Fixed a bug that freezes Foggy City Day 19 when dialogues don’t play.

-No longer possible to interact with the elements of the phone other than the article’s scrolling in Icefield 24’s ending cutscene.

-Fixed an issue that prevented Icefield 24 and Foggy 20’s ending cutscenes from being reopened a second time.

-Fixed an issue where the seed packets in certain levels became unselectable.

-Certain grid items now have a chance to give coins upon destruction.

-No longer possible to have less than 4 ice holes appearing at the very start of Icefield 29 Mirror - Illusion (Round 2).

-Fixed certain problems with zombies’ groundspawning animations.

-Fixed an oversight where Stopwatch will cause zombies to softlock if it teleports zombies that are in an invincible state.

-No longer possible to make Necromancer Zombie spawn a tombstone at column 10 using Stopwatch.

-Slightly modified slider tiles’ zombie detection range to account for the zombies’ increased attack hitbox in recent updates. This should revert Icefield 25 Mirror back to what it once was.

-Fixed an issue related to audio that caused a bunch of other issues such as Gargantuar freezing in place after smashing a plant, ice holes not forming mid-level correctly, etc.

-Fixed an issue with Choose your seeds where the seed packets cannot be selected while certain custom cursor extensions are active.

-Removed/Replaced certain special effects of waterways, Magical Icicle Zombies and Beetle Car Zombie’s gas in Low performance mode.

-Fixed a bug related to a certain secret achievement.

-Fixed an issue where zombies have a chance to not follow the path in Across The Lawn levels. Also fixed the issue where zombies are very unlikely to enter the bottom path in Icefield 29.

-Fixed an issue with zombies with altered speed in Icefield 22 Mirror.

-Now possible to plant Prickly Roses in Icefield 29.

-Fixed some text shadow display errors in certain devices.

-Minor changes to the level “Misty Misfortune”.

-Fixed a bug that made certain features like fog, danmaku bullets, etc. not show up in devices that don’t support offscreen rendering.

-We know we don’t fully support Firefox yet (maybe we will) but since this is a pretty simple fix: No longer possible to drag game sprites in Firefox.

Files

pvztr_shunt_dist_25_01_27.zip 363 MB
15 days ago

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